![]() ![]() ![]() ![]() Gears of War Judgment was released in 2013 and while it still received general acclaim, it didn’t resonate with fans in the same way the trilogy had. In the end, it was decided that a fourth Gears of War game would be developed as a prequel with studio People Can Fly assisting with development. After the trilogy, Epic had many internal discussions of where to go with the series. Gears of War 2 and 3 released in in 20 respectively and were even larger successes for Microsoft and Epic, making Gears of War one of the most critically acclaimed series in all of gaming. Despite being a new IP and developed with a budget of only $10 million, it became an instant success, selling over two million units before the end of the year. The game was shown center stage during Microsoft’s E3 in 2006 and on November 7th that year, Gears of War launched. Wanting to get the biggest head start against the competition as possible, they turned to Epic and an exclusive deal was born. While the game took shape at Epic Games, Microsoft was coming to the realization that their upcoming Xbox 360 wasn’t going to have a new Halo game ready for another two years. The brainchild of Cliff Blezinski, the game went through many iterations before becoming the celebrated series we know today. Gears of War, like many major game franchises, has a rather interesting history. ![]()
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